Krzysiek Żarczyński

gamedev musings, personal opinions

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Wanted to use Unity Cloud Build but all my Blender models disappeared – solution

Krzysiek November 17, 2015 9 Comments

While Monster Couch slowly picks up velocity I’m still finishing up a side-gig for a 3D mobile game port. On my journey I was excited to use the cloud build to automate the process (and so that I could use…
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Unity3D

Blender, Cloud build

For vs Foreach part 2

Krzysiek August 17, 2015 2 Comments

After receiving some questions and talking it through with my coworkers at Caped Koala Studios (the edutainment company behind www.poraora.com) I’ve decided to expand on the For vs Foreach question. This is part two of the article and you can…
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Unity3D

For vs. Foreach Follow up (part 1)

Krzysiek August 13, 2015 1 Comment

I’m writing this piece in a response to Jackson Dunstan’s piece about the speed of For vs. Foreach. He got some really peculiar results for using foreach with arrays and I’ve decided that I need to go deeper. Look what…
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Unity3D

Caped Koala Studios in Poznań Post Mortem

Krzysiek August 11, 2015 2 Comments

Caped Koala Studios hibernates its operations in Poznań in September. As part of the last month at the studio we are doing a small marketing push just to reach anyone who might be interested in educational games for children.

Caped Koala, Post Mortems

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Recent Posts

  • Wanted to use Unity Cloud Build but all my Blender models disappeared – solution
  • For vs Foreach part 2
  • For vs. Foreach Follow up (part 1)
  • Caped Koala Studios in Poznań Post Mortem

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  • August 2015 (3)